That persistent danger is what makes the frequent backtracking through this labyrinth of locked doors something more interesting than typical busywork. Every zombie you spend precious ammunition to kill becomes a ticking time bomb that’ll turn into something much more deadly if you don’t dispose of them properly with fire or headshots. The makeover to the many rooms, puzzles, and monsters give it an edge that significantly surpasses the original game. Ever since the tweaks made in the 2002 GameCube remake, Resident Evil has been a tense game of resource management.
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